ECHO RuleBook V1.0 (07/22/02)
Introduction: Welcome to the ECHO Rulebook section. The rules were made as of 22nd July 2002 and are subject to change. But these rules are the final rules for the inaugral season of the ECHO, changes are just allowed during the off-season and with a 2/3 vote of the General Managers. 1. What is the ECHO? The East Coast Hockey Organization is a fantasy hockey league that simulates the real world of hockey. Players create franchises just as one would in the NHL. They are responsible for running the franchise and strive each season to win the ultimate prize, the ECHO Cup. Players, otherwise known as General Mangers (GMs) are responsible for all aspects of their franchise, from its finances to its player administration. Budgeting the franchise is just as important as trading for the right players. 2. OWNER'S DUTIES: This league is designed for entertainment purposes only. The goal of the ECHO is for every owner to thoroughly enjoy the experience of acting like a real NHL General Manager. However, if your idea of fun includes (but not limited to): team collusion, cheating, lieing, or causing distress to any other GM via rude emails, threats, or not respecting another persons beliefs, you will promptly be removed from this league - no questions asked. Whenever the "fun quotient" of the majority is comprimised by the inappropriate behavior of the minority, this league ceases to be entertaining. Please keep that in mind. Another highly important rule that applies to Team Owners is activity. All owners must play an active role in managing their teams. No inactive owners will be allowed. In order to remain active, each owner must do the following: check your league related email messages at least once a day and reply to all messages and offers (no matter how ridiculous or unfair the offer may seem to you), have a current ICQ account which you use regularly OR be available to meet any GM in a chatroom to undergo trade talks when necessary, make sure all your player lines are current and injured players are removed from the above mentioned lines when necessary, and you must care how your team performs on a day to day basis - such as checking the web page regularly for game scores and such. If any owner cannot remain active, he will be removed. However, if an owner has a family, work, or school requirement such as vaction or a series of mid-terms in the horrizon, this owner will be excused from his or her requirement to remain active for the period of time that it takes to accomplish the out-of-league task. All that is need is to notify the commissioner in advance. If any of these rules are not met, it could be grounds for dismissal. We would like complete participation and dedication from everyone in this league. If you feel that you cannot fulfill these duties, then this may be the wrong league for you. 3. ROSTERS: · Each team has to have a minimum of 20 players on their pro roster, including at least 2 goaltenders, 6 defenseman, and 3 of each forward position. Teams can have a maximum of 25 players on the pro roster. If a team exceeds its 25 man limit on the pro roster, that team will be fined $100,000 per player, per day. This can really pile up quickly, so watch your rosters. Basically, if you check the page every day and follow your team's progress, you will not have a problem staying within the 25 player limit. Most times the sim will not allow you to call up a player if he is the 26th player; however, it does not check if you made a 3 for 2 trade and the extra player pushes you over the limit. I will be checking that ... and fining teams that do not demote a player in a timely fashion. If a team is over the 25 player limit for a long period of time, the ECHO commissioner will step and demote players on behalf of that team. Even if it means they have to pass through waivers. You can have as many farm players and prospects as you want. However, there is a limit of 50 player combined on the pro-team/farm-team. Between season every player in the ECHO will be re-rated based on NHL performances. The individual ratings will be rated based on the following criteria and guidelines: IT
If a certain GMs has the feeling, that his player(s) are unfairly rerated based on NHL performance, then he can send an appeal to the Commish and the rerating will go under review. Generally appeals are just possible for a maximum of three players!
· All players are subject to injury, including goaltenders. The injury report will show the type of injury and the expected amount of time the player will miss. · Players that are injured will have to be replaced in the lineup. This will have to occur before the next game played. 5. TRADES: · · An owner can trade players, draft picks, and money. Regarding Draft Picks - you may only trade draft picks that are to be used in the next two drafts. · · Both teams must confirm all trades. A trade will not occur until this happens. ·
· Although both owners must confirm trades to me, we will not
stand for owners making deals and then backing out of them. If an owner
practices this behavior, it will be grounds for immediate dismissal.
If
you feel a trade is uneven you are entitled to request a trade review.
We have a trade board. All you have to do is post a message on the message
board where it says "request trade review" and the wheels
will be set in motion. Be sure to explain why you think the trade is
uneven. 6. FINANCES: There is a 53 Million dollar pro payroll salary cap. Any team in violation will be given a warning. If the problem is not solved quickly the league will solve it for you even if it means sending players on waivers. All teams will start with $30,000,000, including any new teams we might add in the future. Teams will also earn revenue in the following ways: 1. Teams will earn revenue buy selling tickets to their games. The amount a team earns depends on the arena size, attendance, and ticket prices. 2. Ticket prices can be changed at any time. 3. Attendance will be based on whether a team is playing well and if the team has any star players, (80 plus in ratings), for the fans to watch play. 4. You can purchase more seats for your arena in the off season. Extra seats will cost $2000 per seat. Teams can also earn extra revenue for the following things: $250,000 for any player who receives an award, or any major team award such as most improved team, lowest GAA, and having the best record during the regular season. $100,000 for each all star a team has. $300,000 for winning your division. $250,000 for making the playoffs. $500,000 for winning your conference finals series. $1,000,000 for winning the Stanley Cup. And
finally there's the participation payoff. If a GM takes an active interest
in making the league more entertaining they will be financially rewarded.
Such rewards can be paid out to GM's who run drafts, run All Star Game,
writes league News articles. Each article is worth $200,000. BANKRUPTCY The team who wins the auction has to be able to afford the player within the salary cap. Otherwise their offer is void. 7.
DRAFTS: Entry
Draft Draft order will be determined by final ECHO regular season standings. Teams not making the playoffs will enter a lottery to determine the 1st round order. A list of player names will be provided each year, and will be ranked according to actual NHL Draft order. In addition to the players selected in the most recent draft, the GM's may also select any player who is not associated with any ECHO team and has not yet played in the NHL. Owners are encouraged to research the players eligible for the entry draft, as there will not be any ratings to assist the owners in this process. RATING
TERMS: · · IJ= Injury. · · IT= Intensity. · · SP= Speed. · · ST= Strength. · · EN= Endurance. · · DU= Durability. · · DI= Discipline. · · SK= Skating. · · PA= Passing. · · PC= Puck control. · · DF= Defense. · · SC= Goal scoring. · · EX= Experience. · · LD= Leadership. · · OV= Overall. · · Overall is based on the following: D-men are rated higher if they have a higher DF and ST, forwards if they have a high SC and PA and goalies if they have high SP and PC. LINES: · all teams must have a minimum of 4 Centers, 4 Left wingers, 4 Right wingers, 8 defencemen and 2 goaltenders. AND it is only allowed to doubleshift 1 forward and 2 defencemen if I find out a team is doubleshifting more players than allowed (2 forwards for instance) I will suspend the highest rated double-shifted player for 5 games. Yes seriously. If a GM chooses not to use the GM Editor to submit line, he or she must submit them in "text format" (see below). This can be accomplished using Notepad or other text file programs. This does not include e-mail programs. Once the lines have been compiled in text format, the preferred way to submit them is by using the "Submit Lines" link. · The appropriate "text format" is as follows: using the player numbers and separating them with a comma, create a list that includes the following information CENTERS LEFT WINGS RIGHT WINGS DEFENSMAN GOALIES *** FOUR EVEN STRENGTH LINES (C, LW, RW, D, D) TWO PP LINES 5 ON 4 (C, LW, RW, D, D) TWO PP LINES 4 ON 3 (C, W, D, D) TWO PK LINES 4 ON 5 (C, W, D, D) TWO PK LINES 3 ON 5 (C, D, D) TWO EXTRA SKATERS ONE GOALTENDER Here would be a sample of what to send in: 88,17,28,45 10,9,21,23 18,57,72,19 44,39,6,82,3,66 1, 41 *** 88,10,18,44,6 17,9,72,66,39 29,21,19,82,3 45,23,57,44,39 88,10,18,44,6 17,9,72,66,39 88,10,44,6 17,9,66,39 88,10,82,3 29,9,66,39 88,82,3 29,66,39 88,72 41
8.
CONTRACTS A player on the pro team will receive his full contract amount. A player on the farm team will receive 10% of his salary. When a player is called up to the pro league, you must pay him his full salary. Prospects do not have salaries, but do cost the team $1500 per person. This is for the junior club to take care of your player. The league minimum is $150,000 per year. Players being activated as prospects - when signing their 1st contracts will always sign for 2 years. The salary per year will be the same as in the NHL. NHLPA has the official amount. Players that are given their outright release from a team will have to be paid 1/4 of their remaining contract. RE-SIGNING
PLAYERS pThis is a spread-sheet that should be very helpful when it comes to re-signing your players. RE-SIGNING PLAYERS SYSTEM
80+
: 3 Level 1 Prospects + $2,500,000 This compensation will be adjusted based on the average salary per year (signing bonus included) the winning bid ends up at. These are the Adjustments : Up
to 1 mill per year + $1,500,000 Definition of "Level 1 Prospects and Level 2 Prospects" 1.
Level 1 prospects are either: 2.
Level 2 prospects are: Once a team has won the bidding for an RFA (and the team who originally owned his rights has decided not to match the offer), the league will rank their prospects into Level 1 and Level 2. At first the two teams involved will be asked to negotiate compensation. If they cannot agree the league step in and arbitrate between the teams involved (The team losing a player, and the team that won the bidding). If arbitration does not produce agreement between the two teams involved - the highest bidding team forfeits the opportunity to sign the player. The bidding will then resume - the highest bid (the one that didn't pan out) will be removed. During arbitration both teams has the right to refuse the compensation package suggested by the league. The
following 'swaps' could be made : The Compensation will first look at draft picks, then prospects, then cash. The new team must abide by the terms of the contract for the said period of time that the deal covers. WAIVER
WIRE 2) Any player rated 70 or higher will also be placed on waivers upon demotion. 3) The other condition in which players may be waived is if they have failed to play a game in the pros in the current season at the midway point of the season - these players do not need to be placed on the pro roster and demoted to be waived; they will be "manually" waived. However, as soon as a player who is rule III eligible plays in a WCFHL game, he forfeits his eligibilty. If the player remains on waivers for 48 hrs and no one has claimed him, it shall be said that he has "cleared" waivers and he will be placed on the teams respective Farm team. Any team may claim a player, but the team that receives the rights of the player will be determined via a priority list that is ordered inversely to the WCFHL Standings the previous season.. Whenever a team claims a player off waivers that team will be moved to last place on the priority list. The team that is awarded the rights to a player is obligated to pay said player for the remaining life of the contract, keep said player on his pro roster for a period of no less than 10 days, and pay the original team the waiver purchase price of $50,000. Terminating
a contract (excluding retirement): 9. Activating Prospects You can activate your prospects, as soon as they've played the first NHL game. Players who are still playing down in minors or in Europe, can't get activated. As soon as one of your prospects is part of an NHL lineup, send an email to the Commish with all necessary informations about this player, and he will get activated. (Informations as Age, Height, Weight, Position, etc..) 10. Retirements / Holdouts As the ECHO is based on the NHL, the players will retire when they did from NHL. They will play one more ECHO season, before they will retire. Players who are holding out from any NHL activities, will do so in ECHO as well. Depending on how long they are on a holdout. 11. Awards At the end of each season the awards will be handed out. The most important awards of the ECHO will be the "General Manager of the Year" title. The team who will win this award will get a bonus of $750'000. Furthermore the name of the best GM will be part of a special Award, which will be handed out after season 2.
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